Role: Game Designer, Sound Designer
Inferno is a puzzle game created for the launch (in Italy) of the new book by Dan Brown: Inferno.
The idea was that the player was wandering in purgatory and had the chance to atone for his sins by using the Sins Cube.
On the cube are shown the sins he committed during his life and by drawing a path the player is able to atone for them.
The game features 30 different levels, outstanding graphics and over-the-top audio.
I really loved this project and I wish I had more time to work on this.